Alright, time for news!
Im uploading a quick patch to fix some of the stuff.
Thanks to everyone that reported bugs and made comments.
I managed to fix most of the stuff, still cant trace the video quality bug, but it is just a matter of time.
Changelog for version 0.1b.
Added Short mode.
While in Short mode all arousal and extasis damage is duplicated, making every movement shorter but riskier.
While in Short mode all abilities recharge times are reduced by 20% (both for Player and IA).
Adjusted diffilculty settings.
Begginer mode now has slightly better stats and a 3 seconds window to input the sequences.
Begginer mode now increases the recharge time in IA special abilities by 15%.
Medium mode now has slightly better stats and a 2.25 seconds window to input the sequences.
Dominator mode now has slightly better stats and a 1.5 seconds window to input the sequences.
Dominator mode now reduces the recharge time in IA special abilities by 10%.
Fixed small bug increasing speed while out of grapples.
Added a visual sign for when any of the characters use the Counter ability.
Fixed screen resolutions not showing properly when starting the same.
Fixed clicking deselectiong bug.
Fixed Help tab randomly bugging sometimes after entering/leaving pause.
Using Dominate will always re-select Dominate after the timer expires.
Using Undress will always re-select Undress after the timer expires.
Download link for Kinky Fight Club 0.1b.
Please share the blog!
Edit: After reading some feedback, im gonna wait a week and release a 0.1C version where i will enable the mouse function for menues, and the Arrow keys.
For now the mouse will not be used while in-game, because it conflicts with alot of stuff, mainly the cameras, but there is no hard in enabling it while in the menues.
3 thoughts on “First Update!”
Nice update. Keep up the good work.
it looks like the domination meter is automaticly depleting itself when she graples the player and no input is done. is that intended?
Yes, the domination bar is supposed to be shared, shown in the players perspective, if its 100 its player dominated, if its 0 its enemy dominated, regardless of who started the movement.
However, in the next update ill make in the weekend ill add different colours for players for the domination bar, which will make everything more clear.
thanks for commenting this issue!