Here you can find all the information about the game.

Game Basics:
The core concept of the game is that when the characters are participating in foreplay/sex movements they get more aroused each second. In order to arouse your opponent more than he or she does to you, you have to dominate them, moving into Stages where you have more control and can pleasure them better.
Game Modes:
In the Current build the game includes 3 Game modes:
- Arcade
In Arcade you fight agaisnt a tower of opponents. You can select shorter towers of 3 opponents, medium towers of 5 opponents, or long towers of 7 opponents. You can also select if you want to fight agaisnt male opponents, female opponents, mixed (male and female) opponents, or Custom opponents. (Custom opponents are only custom characters).
Each of the towers has a Bounty of coins that is given to the player once it beats all the opponents.
As you climb the tower the opponents will become stronger and more aggresive. - Versus
In Versus mode you select both your Characters and you opponents character. This is the simplest way to play, there are no special Bounties in Versus mode. - Survival
In Survival you select a group of Enemies (Male, Female, Mixed, Custom) and all your opponents are chosen from that group. You can have up to 50 matches in Survival, and you earn more Coins to longer you can win.
As you defeat opponents and earn more coins, the Coin purse grows, but also your opponents will get more stronger aswell.
Characters
The game includes a wide array of 30 different original Characters. Each Character has their own Attributes (which are going to be covered later), a Weakness, a Resistance, a Passive Ability, a Strap-on Color (for female Characters), and a list of 5 Foreplay movements, and 5 Sex movements.
The base characters from the game have access to various outfits (that have to be unlocked in the Shop), while custom characters only can have one outfit.
All the Parts that compose the Character will be explaned in detail on their particular sections.
Character Selection
You can choose any Character you want to play: Male, Female, Custom, Local or Guest.
The only limitation in the Character Selection are the Additional Costumes for the base characters, which have to be unlocked in the Shop before they can be selected.
After selecting a character you then have to select the role you want for it (and the opponents).
Role Selection
Then therm Role is used on this game to choose the style of sexual interactions the character will have. These are independant from the Character’s gender, and can be combined to form a wide variety of sexual style interactions:
- Active Role
The Active role character’s moveset consist of mostly using their own dick(or a Strap-on in the case of female non-futanari characters) to arouse their opponent. The Active role includes most of the traditional male sexual movements.
A Character in the Active Role will use their dick to “attack” their opponents vagina or ass. - Passive Role
The Passive role character’s moveset consist of mostly using their own vagina or ass to arouse the opponents genitals. The Passive role includes most of the traiditional female sexual movements.
A Character in the Passive Role will use their vagina or ass to “attack” their opponents dick or vagina. - Mixed Role
The Mixed role is not a role per se, but what it does is allow the character to use 5 of their Active roles and 5 of their Passive roles in a match. A Character in the Mixed Role will have their movements selected randomly from their own list of Passive movements and Active movements.
Role/Character Sex examples
- Male (Active) + Female (Passive) : The Standard heterosexual experience.
- Male (Active) + Male (Active): Each of the guys will try to use their dick to fuck the other in the ass.
- Male (Active) + Male (Passive): The Standard gay experience.
- Male (Passive) + Male (Passive): Each of the guys will try to use their ass to fuck the other guys dick.
- Female (Active) + Male (passive): The girl will use a Strap-on to fuck the guy.
- Female (Active) + Female (Active): Both girls will use Strap-ons to fuck each other.
- Female (Active) + Female (Passive): The Active girl will use a Strap-on to fuck the other girl.
- Female (passive) + Female (Passive): The Standard lesbian experience.
Custom Characters
These are characters that can be customized, and totally modified by the player. There are Two types of Custom Characters: Local Characters and Guest Characters.
- Local Characters
Local Characters are the Characters that the player has access to modify instantly in the Character Creator (localted in the Extras Menu). The game comes with 2 slots unlocked by default, more slots can be unlocked in the Shop. - Guest Characters
Guest characters are Characters that can’t be directly customized in the Character Creator. These are some Characters that are custom characters that are joining the club, either made by the developer or other players. You can replace these characters with other characters (or even some of your own characters) by placing Character save files in the “Guest” folder of your game’s data folder.
The Save files are called “Character1” to “Character6” to represent the Slot they occupy.
These characters can join your characters in Arcade and Survival mode as possible opponents if they are enabled to participate in the Extras Menu.
Character content.
Attributes
The game has 5 attributes that represent the skills the Characters need to triumph in the Kinky Fight Club. These range from 5 to 20 on normal circunstances, however a buff can make an attribute reach up to 30!
Prowess
Increases the base Ecstasis you deal to your opponents (before any modifiers from Domination, Passives, Buffs, or Debuffs.).
Defense
Reduces the base Ecstasis you take from your opponents (before any modifiers from Domination, Passives, Buffs, or Debuffs.).
Dominance
Increases the base Domination you gain with your actions and abilities.
Resilience
Reduces the base Domination you lose from your opponent’s actions and abilities.
Aesthetic
Increases the base Arousal you deal to your opponents (before any modifiers from Domination,
Passives, Buffs, or Debuffs.).
Weakness

When a character is part of a movement of the type of his Weakness, he or she takes 25% more Arousal and 10% more Ecstasis and you will see a broken shield on its status bar.
Resistance

When a character is part of a movement of the type of his Resistance, he or she takes 25% less Arousal and 10% less Ecstasis and you will see a shield on its status bar.
Passive Ability
Each Character has access to a Passive Ability that helps it, and defines it’s play-style (along with their attribute alocation) in the game. These Passive abilities have a great variety of effects, most often they trigger on some condition or after using a particular ability.
As a general rule most Passive abilities buff last 12 to 15 seconds, and have a cooldown of 90 seconds.
Base Characters of the game have their passive abilities predefined, while the Custom character’s Passive Abilities can be changed in the Character Creator.
Movements
Each Character has access to 5 Foreplay and 5 Sex movements for each role. These come predefined for the base characters, but can be selected for the Custom Characters in the Character Creator.
Sex Types
The game includes several type of Sex and Foreplay movements, and these are classified based on their characteristics. The Sex type is used for the Character’s Weakness and Resistance, and for some Passive Abilities.
- Handjob
Characterized for using hands to stimulate your opponent’s genitals.
All Handjob movements belong to this category. - Oral
Characterized for using your mouth to stimulate your opponent’s genitals.
All Oral and Blowjobs movements belong to this category. - BreastPlay
Characterized for using boobs to stimulate your opponent, or yourself.
All Titjob, Titsuck, breastsmother, and Titfuck movements belong to this category. - FootPlay
Characterized for using feet to stimulate your opponent’s genitals.
All Footjob movements belong to this category. - Missionary
Characterized for being the standard both character’s torso face each other while having penetration.
All Missionary movements belong to this category. - DoggyStyle
Characterized for one character being behind the other while having penetration. (both character’s torso’s face the same direction)
All Doggystyle movements belong to this category. - MountingStyle
Characterized for one of the character’s torso being perpendicular to the other while having penetration. (also known as Cowgirl style)
All Cowgirl and Rider movements belong to this category. - Other
In this category enters everything that doesn’t fit in other categories, such as spanking, facesitting, and teasing.
All Kissing, Spanking and Teasing movements belong to this category.
In-Game Basics
Ecstasis.

Ecstasis is the first bar, and fills with a white color, it represents how excited and close to having an orgasm your character is. Essentially Ecstasis is your Hit Points, once it reaches 100% your character cums and you lose the match. In 3Cum mode you lose when you Cum Three times.
Arousal

Arousal is the second bar, and it fills with a pink color, it represents how aroused your character is, this increases how much ecstasis you take up to 150% extra when the bar is filled. In other words, the more aroused your character is, the more damage (Ecstasis) it will take every second.
Energy

Energy is the third bar, and it fills with a blue color, it represents your character’s energy, which is used for most of the actions in the game. Every second your character regenerates 6 energy.
Almost all the things your character can do cost Energy, so keeping an eye on your Energy is a good idea.
Defend action increases your energy regeneration while is active.
Sex in the Game
In the game characters engage in sexual activities, and as long as they remain in them they take Arousal and Ecstasis each second. the Amount of each one of those they take depends on two factos. The type of Sexual activity (described below), and the Domination value, which is going to be described in the next chapter. There are two types of Sexual activities that players can be part of:
- Foreplay Movements.
Foreplay movements involve all kind of sexual interactions where there is no penetration. Foreplay movements are better at aroused characters, but less effective to make them have an orgasm.
Foreplay movements deal 60% more Arousal than Sex movements.
Foreplay movements are very useful to kickstart the match, the earlier you can make your opponent aroused the earlier it will start taking way more Ecstasis than you. - Sex Movements
Sex movements involve all kinds of sexual interaction where there is penetration, with the exception of lesbian movements, where they are considered Sex movements even if there is no penetration per se.
Contrary to Foreplay movements, Sex movements are more effective to finish off opponents or to increase their Ecstasis rather than Arousal.
Sex movements deal 60% more Ecstasis than Foreplay movements.
Sex and Domination
Every few seconds (modified by Speed) both characters will take Arousal and Ecstasis. This is modified by the Type of movement (Foreplay or Sex), and the Domination Value. The more a character is Dominating the more Ecstasis/Arousal will inflict to the other, and the less it will take.
This can be seen in the Domination Bar

The Player’s Domination value (or Domination % as it ranges from 0-100) is the blue bar, while the opponents Domination value is the pink bar. When one Character gains domination the other character loses it.
The more you dominate your opponent the more you excite and arouse them, dealing up to 250% the normal amount of Ecstasis and Arousal, and taking less yourself, up to 50% less.
At 50% Domination both Characters take 100% of normal Arousal/Ecstasis.
A Character with 75% Domination will take 80% of normal Arousal/Ecstasis, and deal 150% normal Arousal/Ecstasis to the character that is at 25% domination.
This scaling is not linear and the closer it gets to 100% the bigger the gap becomes.
A character having 100% Domination (That is the Domination bar completely blue for the player, or completely pink for the opponent) will deal 250% of normal Arousal/Ecstasis to the other character, while only taking 50% Arousal/Ecstasis.
Arousal and Ecstasis are dealt every few seconds, based on Speed (described below). When this happens it checks the character’s stats and domination to calculate how much Arousal/Ecstasis to deal to their opponent. (Arousal and Ecstasis are calculated separated).
((Base Arousal from movement type +( Character’s Aesthetics Stat – 10 )) x Domination factor*
Any passive effect (such as Lustful debuff) is calculated after this, and any Weakness/Resistance is calculated last.
((Base Ecstasis from movement type + ( Character’s Prowess – Opponent’s Defense )) x Domination factor*
Any passive effect (such as Lustful debuff) is calculated after this, and any Weakness/Resistance is calculated last.
*Current bonus to Arousal/Ecstasis taken from Domination, ranges from -50% to +250%.
Sex Stages
When characters are engaging in sexual activities there usually are 3 or 5 stages in them. Stages is only the name to different changes in the positions to display who is dominating who.
Some Foreplay movements have only 3 Stages, while most Sex movements have 5.
Stages change whenever characters gain 22 or more domination.
This is mainly a visual effect, and doesn’t have a impact in the game other than visually display which of the characters has more “control” currently.
Speed

Speed is a sort of hidden value that modifies the visual speed of the animations aswell as how often the characters take Arousal and Ecstasis. This interval ranges from a minimum of 0.33 seconds to 2 seconds maximum.
Whenever a Sex or Foreplay movement is started Speed is set back to 1 (1 second of interval). Every 3 seconds that the characters remain in the same movement speed increases in 10%, unless it is at its maximum value. Whenever Speed increases the interval for taking damage decreases, so at maximum speed characters will take Arousal/Ecstasis every 0.33 seconds.
Whenever a Character changes Stages (gaining or losing 22 or more Domination), speed is reduced by 25%.
Speed can also be increased or decresed with the Slow down and Speed up Actions (Covered in the Actions section).
Controling the speed while in Low or High Domination scenarios can make the difference between winning and losing!
In-game Actions, Abilties and Options.
Undressing
You can use the Undress action to try to remove any part of clothing from your opponent. When you use the action to do so, you have 35% chances to instantly remove that clothing. On every failed attempt you gain a +20% bonus to the next attempt, until you remove the desired Clothing part.
The top and bottom parts of the torso clothing are usually required to remove in order to use some Sex or Foreplay Movements.
Clothing worn on the Hands and Legs doesn’t affect the game statistics or requirements at all, they are purely cosmetic and can be more easily removed.
Some clothing can be “moved away” in order to reveal the desired body part. Particularly bodysuits, but many other parts of clothing can have this property too. When you succeed at “undressing” the selected clothing slot, the breast/genitals area are exposed, and the opponent counts as undressed. If you want to remove completely the part of clothing (this has no more effect in game, is purely cosmetic) you only have to use the Undress action one more time.
Whenever you fail to undress an opponent you get a small Buff, this is covered later in the Buff Section.
Self Undressing
You can use the Self undress options to remove clothing from your character at any point. This cost no energy and always succeeds.
Whenever you use a movement that requires your genitals to be exposed you automatically undress. (the Torso – bottom slot).
Foreplay
You can select here any of your 6 Foreplay movements. Slots 1 & 2 for Foreplay are reserved for movements that doesn’t require undressing. When starting a Foreplay movement you will deal more Arousal than Ecstasis to your opponents.
Sex
You can select here any of your 6 Sex movements. They all require undressing your opponent’s underwear before you can use them. When starting a Sex movement you will deal more Ecstasis than Arousal to your opponents.
Surrender
You can choose to surrender to instantly end the match in a defeat. You won’t gain coins or any other effect that may trigger in a game lost when surrendering.
While in a Sex or Foreplay movement, your menus change, and so does the options you have to use. You can use Action, Abilities, Defend and Escape.
Actions
Actions are the basic skills to use in the game. As long as you have enough energy to pay for it’s cost, you can use them as much as you want. Dominate and Advance are your main tools to gain Domination and win!
Speed Up!
Cost: 15 Energy.
Cooldown: None.
Description: Attempt to Speed up the movement, increasing the speed by 25%. However in the rush you lose 1-5 domination. This action has a 5% to critically and refund its energy cost.
When increasing the speed it also increases the rate at which Arousal and Ecstasis are dealt.
Slow Down!
Cost: 15 Energy.
Cooldown: None.
Description: Attempt to Slow down the movement, reducing the speed by 25%. By controlling the pace you gain 1-5 domination. This action has a 5% to critically and refund its energy cost.”;
When reducing the speed it also reduces the rate at which Arousal and Ecstasis are dealt.
Dominate!
Cost: 30 Energy.
Cooldown: None.
Description: Attempt to dominate your opponent, increasing Domination by up to 25% based on stats and chance (+6-12%), if you fail you will instead lose up to 20% domination.”;
Dominate calculations: (((Player’s Dominance x 125%) – Opponent’s Resilience) + (6-12 Bonus))
Dominate will grant a minimum of 7% Domination.
Advance!
Cost: 20 Energy.
Cooldown: None.
Description: Quicky Gain control by gaining Domination based on your attributes, and a small bonus, up to a maximum of 17%. Advance is faster but less energy-efficient than Dominate.
Advance calculations: ((Player’s Dominance – Opponent’s Resilience) + (1-8 bonus))
Advance will grant a minimum of 4% Domination.
Hold Position!
Cost: 35 Energy.
Cooldown: None.
Description: Attempt to hold position, reducing the escape progress of both characters by 25% and forcing your opponent to waste up to 15 energy.”;
Resist!
Cost: 30 Energy.
Cooldown: None.
Description: Try to resist your opponents sexual attacks, reducing current arousal by 3% and extasis by 10%. If used in very quick sucession it may weaken you”;
If you use Resist more than once in a 15 seconds period window, each additional time you use it you reduce your Defense by 1 for 45 seconds. This makes the Action useful in some situations, but spamming it on the long run may lead you to take more Ecstasis.
Abilities
Abilities are like actions, but more powerful. They have long cooldowns but provide great benefits. Using the Abilities is the key to victory.
Counter
Cost: 20 Energy.
Cooldown: 135 Seconds.
Description: Instantly counter the current sex movement into a random movement of yours. Can only be used if not being dominated “;
In order to use Counter you have to have at least 17% Domination (up to the first bar), and it changes to any of your 12 movements at random, taking into account if your opponent is undressed or not. After using Counter, the Domination is set to 55%
Grapple
Cost: 25 Energy. +3 per press.
Cooldown: 80 Seconds.
Description: Attempt to gain advantage by dominating your opponent using sheer force, for the next 3 seconds whenever you press Q you spend 3 energy and gain some Domination.
Grapple Calculations: Per Press: ((Player’s Dominance x 20%) + 1-3 Bonus))
Grapple will always grant a minimum of 1 Domination per Press.
Overpower
Cost: 25 Energy.
Cooldown: 90 Seconds.
Description: Instantly overpower your opponent, gaining 10-25 domination, greatly increased by your dominance. This ability cannot be a critical.”;
Overpower Calculations: (Player’s Dominance x 2 – Opponent’s Resilience).
If the result is less than 10, Overpower will always grant at least 10 Domination.
Energy Rush
Cost: 10 Energy.
Cooldown: 140 seconds.
Description: Go into an energy rush, increasing your energy regeneration by +200% for 7 seconds, after this your energy regeneration is reduced by 35% for 10 seconds.
Transition
Cost: 25 Energy.
Cooldown: 45 Seconds.
Description: Transition into a different movement after being in the same movement for more than 45 seconds, avoiding being in the same movement for too long. In order to do so, you have to have at least 35% of domination.
Transition resets to 55%. To do this Ability none of the Character’s gotta have the Sex Buff Active.
Signature Move
Cost: 50 Energy.
Cooldown: 300 seconds.
Description: Transition into your Signature Move, Causing your opponent to take 30% more Arousal and Ecstasis, ignoring your Weakness, gaining extra domination over time and making it harder to escape. “
Calculations:
While it is active each second you gain 1 Domination and you reduce the opponent’s escape meter by 1. All Ecstasis and Arousal done is increased by +30%, and your Weakness doesn’t trigger while you are in your Signature Move.
Defend
Cost: 0 Energy.
Cooldown: None.
Description: While using Defend you take 7% less Extasis and Arousal, and regenerate energy 25% faster for 5 seconds. You cannot take other actions while defending.”;
Defend is the ideal action to take while you are low on energy, you regain a small extra energy and take less Arousal and Ecstasis while Defend is active.
Escape
Cost: 2 Energy.
Coodlown: None.
Description: Attempt to escape by pressing Z and X, consuming energy per press. Alternatively press this button to spend 100 energy and escape instantly.”;
You can use the Escape Keys (Default as Z and X) to spend 2 energy and fill the escape bar. Filling the Escape bar this way takes 70 energy.
Alternatively you can press the Escape button to instantly Escape, but it costs 100 Energy.
Pause Menu
Enable Player AI.