SkyFlare Studios

Kinky Fight Club Manual

Here you can find all the information about the game.

Here is all the information about the game!

Game Basics:

The core concept of the game is that when the characters are participating in foreplay/sex movements they get more aroused each second. In order to arouse your opponent more than he or she does to you, you have to dominate them, moving into Stages where you have more control and can pleasure them better.

Game Modes:

In the Current build the game includes 3 Game modes:

Characters

The game includes a wide array of 30 different original Characters. Each Character has their own Attributes (which are going to be covered later), a Weakness, a Resistance, a Passive Ability, a Strap-on Color (for female Characters), and a list of 5 Foreplay movements, and 5 Sex movements.
The base characters from the game have access to various outfits (that have to be unlocked in the Shop), while custom characters only can have one outfit.
All the Parts that compose the Character will be explaned in detail on their particular sections.

Character Selection

You can choose any Character you want to play: Male, Female, Custom, Local or Guest.
The only limitation in the Character Selection are the Additional Costumes for the base characters, which have to be unlocked in the Shop before they can be selected.
After selecting a character you then have to select the role you want for it (and the opponents).

Role Selection

Then therm Role is used on this game to choose the style of sexual interactions the character will have. These are independant from the Character’s gender, and can be combined to form a wide variety of sexual style interactions:

Role/Character Sex examples

Custom Characters

These are characters that can be customized, and totally modified by the player. There are Two types of Custom Characters: Local Characters and Guest Characters.

Character content.

Attributes

The game has 5 attributes that represent the skills the Characters need to triumph in the Kinky Fight Club. These range from 5 to 20 on normal circunstances, however a buff can make an attribute reach up to 30!

Weakness

When a character is part of a movement of the type of his Weakness, he or she takes 25% more Arousal and 10% more Ecstasis and you will see a broken shield on its status bar.

Resistance

When a character is part of a movement of the type of his Resistance, he or she takes 25% less Arousal and 10% less Ecstasis and you will see a shield on its status bar.

Passive Ability

Each Character has access to a Passive Ability that helps it, and defines it’s play-style (along with their attribute alocation) in the game. These Passive abilities have a great variety of effects, most often they trigger on some condition or after using a particular ability.
As a general rule most Passive abilities buff last 12 to 15 seconds, and have a cooldown of 90 seconds.
Base Characters of the game have their passive abilities predefined, while the Custom character’s Passive Abilities can be changed in the Character Creator.

Movements

Each Character has access to 5 Foreplay and 5 Sex movements for each role. These come predefined for the base characters, but can be selected for the Custom Characters in the Character Creator.

Sex Types

The game includes several type of Sex and Foreplay movements, and these are classified based on their characteristics. The Sex type is used for the Character’s Weakness and Resistance, and for some Passive Abilities.

In-Game Basics

Ecstasis.

Ecstasis is the first bar, and fills with a white color, it represents how excited and close to having an orgasm your character is. Essentially Ecstasis is your Hit Points, once it reaches 100% your character cums and you lose the match. In 3Cum mode you lose when you Cum Three times.

Arousal

Arousal is the second bar, and it fills with a pink color, it represents how aroused your character is, this increases how much ecstasis you take up to 150% extra when the bar is filled. In other words, the more aroused your character is, the more damage (Ecstasis) it will take every second.

Energy

Energy is the third bar, and it fills with a blue color, it represents your character’s energy, which is used for most of the actions in the game. Every second your character regenerates 6 energy.
Almost all the things your character can do cost Energy, so keeping an eye on your Energy is a good idea.
Defend action increases your energy regeneration while is active.

Sex in the Game

In the game characters engage in sexual activities, and as long as they remain in them they take Arousal and Ecstasis each second. the Amount of each one of those they take depends on two factos. The type of Sexual activity (described below), and the Domination value, which is going to be described in the next chapter. There are two types of Sexual activities that players can be part of:

Sex and Domination

Every few seconds (modified by Speed) both characters will take Arousal and Ecstasis. This is modified by the Type of movement (Foreplay or Sex), and the Domination Value. The more a character is Dominating the more Ecstasis/Arousal will inflict to the other, and the less it will take.

This can be seen in the Domination Bar


The Player’s Domination value (or Domination % as it ranges from 0-100) is the blue bar, while the opponents Domination value is the pink bar. When one Character gains domination the other character loses it.
The more you dominate your opponent the more you excite and arouse them, dealing up to 250% the normal amount of Ecstasis and Arousal, and taking less yourself, up to 50% less.

At 50% Domination both Characters take 100% of normal Arousal/Ecstasis.
A Character with 75% Domination will take 80% of normal Arousal/Ecstasis, and deal 150% normal Arousal/Ecstasis to the character that is at 25% domination.
This scaling is not linear and the closer it gets to 100% the bigger the gap becomes.
A character having 100% Domination (That is the Domination bar completely blue for the player, or completely pink for the opponent) will deal 250% of normal Arousal/Ecstasis to the other character, while only taking 50% Arousal/Ecstasis.

Arousal and Ecstasis are dealt every few seconds, based on Speed (described below). When this happens it checks the character’s stats and domination to calculate how much Arousal/Ecstasis to deal to their opponent. (Arousal and Ecstasis are calculated separated).

((Base Arousal from movement type +( Character’s Aesthetics Stat – 10 )) x Domination factor*
Any passive effect (such as Lustful debuff) is calculated after this, and any Weakness/Resistance is calculated last.

((Base Ecstasis from movement type + ( Character’s Prowess – Opponent’s Defense )) x Domination factor*
Any passive effect (such as Lustful debuff) is calculated after this, and any Weakness/Resistance is calculated last.

*Current bonus to Arousal/Ecstasis taken from Domination, ranges from -50% to +250%.

Sex Stages

When characters are engaging in sexual activities there usually are 3 or 5 stages in them. Stages is only the name to different changes in the positions to display who is dominating who.
Some Foreplay movements have only 3 Stages, while most Sex movements have 5.
Stages change whenever characters gain 22 or more domination.
This is mainly a visual effect, and doesn’t have a impact in the game other than visually display which of the characters has more “control” currently.

Speed

Speed is a sort of hidden value that modifies the visual speed of the animations aswell as how often the characters take Arousal and Ecstasis. This interval ranges from a minimum of 0.33 seconds to 2 seconds maximum.
Whenever a Sex or Foreplay movement is started Speed is set back to 1 (1 second of interval). Every 3 seconds that the characters remain in the same movement speed increases in 10%, unless it is at its maximum value. Whenever Speed increases the interval for taking damage decreases, so at maximum speed characters will take Arousal/Ecstasis every 0.33 seconds.
Whenever a Character changes Stages (gaining or losing 22 or more Domination), speed is reduced by 25%.
Speed can also be increased or decresed with the Slow down and Speed up Actions (Covered in the Actions section).
Controling the speed while in Low or High Domination scenarios can make the difference between winning and losing!

In-game Actions, Abilties and Options.

Undressing

You can use the Undress action to try to remove any part of clothing from your opponent. When you use the action to do so, you have 35% chances to instantly remove that clothing. On every failed attempt you gain a +20% bonus to the next attempt, until you remove the desired Clothing part.
The top and bottom parts of the torso clothing are usually required to remove in order to use some Sex or Foreplay Movements.
Clothing worn on the Hands and Legs doesn’t affect the game statistics or requirements at all, they are purely cosmetic and can be more easily removed.
Some clothing can be “moved away” in order to reveal the desired body part. Particularly bodysuits, but many other parts of clothing can have this property too. When you succeed at “undressing” the selected clothing slot, the breast/genitals area are exposed, and the opponent counts as undressed. If you want to remove completely the part of clothing (this has no more effect in game, is purely cosmetic) you only have to use the Undress action one more time.

Whenever you fail to undress an opponent you get a small Buff, this is covered later in the Buff Section.

Self Undressing
You can use the Self undress options to remove clothing from your character at any point. This cost no energy and always succeeds.
Whenever you use a movement that requires your genitals to be exposed you automatically undress. (the Torso – bottom slot).

Foreplay
You can select here any of your 6 Foreplay movements. Slots 1 & 2 for Foreplay are reserved for movements that doesn’t require undressing. When starting a Foreplay movement you will deal more Arousal than Ecstasis to your opponents.

Sex
You can select here any of your 6 Sex movements. They all require undressing your opponent’s underwear before you can use them. When starting a Sex movement you will deal more Ecstasis than Arousal to your opponents.

Surrender
You can choose to surrender to instantly end the match in a defeat. You won’t gain coins or any other effect that may trigger in a game lost when surrendering.

While in a Sex or Foreplay movement, your menus change, and so does the options you have to use. You can use Action, Abilities, Defend and Escape.

Actions

Actions are the basic skills to use in the game. As long as you have enough energy to pay for it’s cost, you can use them as much as you want. Dominate and Advance are your main tools to gain Domination and win!

Speed Up!
Cost: 15 Energy.
Cooldown: None.
Description: Attempt to Speed up the movement, increasing the speed by 25%. However in the rush you lose 1-5 domination. This action has a 5% to critically and refund its energy cost.
When increasing the speed it also increases the rate at which Arousal and Ecstasis are dealt.

Slow Down!
Cost: 15 Energy.
Cooldown: None.
Description: Attempt to Slow down the movement, reducing the speed by 25%. By controlling the pace you gain 1-5 domination. This action has a 5% to critically and refund its energy cost.”;
When reducing the speed it also reduces the rate at which Arousal and Ecstasis are dealt.

Dominate!
Cost: 30 Energy.
Cooldown: None.
Description: Attempt to dominate your opponent, increasing Domination by up to 25% based on stats and chance (+6-12%), if you fail you will instead lose up to 20% domination.”;

Dominate calculations: (((Player’s Dominance x 125%) – Opponent’s Resilience) + (6-12 Bonus))
Dominate will grant a minimum of 7% Domination.

Advance!
Cost: 20 Energy.
Cooldown: None.
Description: Quicky Gain control by gaining Domination based on your attributes, and a small bonus, up to a maximum of 17%. Advance is faster but less energy-efficient than Dominate.

Advance calculations: ((Player’s Dominance – Opponent’s Resilience) + (1-8 bonus))
Advance will grant a minimum of 4% Domination.

Hold Position!
Cost: 35 Energy.
Cooldown: None.
Description: Attempt to hold position, reducing the escape progress of both characters by 25% and forcing your opponent to waste up to 15 energy.”;

Resist!
Cost: 30 Energy.
Cooldown: None.
Description: Try to resist your opponents sexual attacks, reducing current arousal by 3% and extasis by 10%. If used in very quick sucession it may weaken you”;

If you use Resist more than once in a 15 seconds period window, each additional time you use it you reduce your Defense by 1 for 45 seconds. This makes the Action useful in some situations, but spamming it on the long run may lead you to take more Ecstasis.

Abilities

Abilities are like actions, but more powerful. They have long cooldowns but provide great benefits. Using the Abilities is the key to victory.

Counter
Cost: 20 Energy.
Cooldown: 135 Seconds.
Description: Instantly counter the current sex movement into a random movement of yours. Can only be used if not being dominated “;

In order to use Counter you have to have at least 17% Domination (up to the first bar), and it changes to any of your 12 movements at random, taking into account if your opponent is undressed or not. After using Counter, the Domination is set to 55%

Grapple
Cost: 25 Energy. +3 per press.
Cooldown: 80 Seconds.
Description: Attempt to gain advantage by dominating your opponent using sheer force, for the next 3 seconds whenever you press Q you spend 3 energy and gain some Domination.

Grapple Calculations: Per Press: ((Player’s Dominance x 20%) + 1-3 Bonus))
Grapple will always grant a minimum of 1 Domination per Press.

Overpower
Cost: 25 Energy.
Cooldown: 90 Seconds.
Description: Instantly overpower your opponent, gaining 10-25 domination, greatly increased by your dominance. This ability cannot be a critical.”;

Overpower Calculations: (Player’s Dominance x 2 – Opponent’s Resilience).
If the result is less than 10, Overpower will always grant at least 10 Domination.

Energy Rush
Cost: 10 Energy.
Cooldown: 140 seconds.
Description: Go into an energy rush, increasing your energy regeneration by +200% for 7 seconds, after this your energy regeneration is reduced by 35% for 10 seconds.

Transition
Cost: 25 Energy.
Cooldown: 45 Seconds.
Description: Transition into a different movement after being in the same movement for more than 45 seconds, avoiding being in the same movement for too long. In order to do so, you have to have at least 35% of domination.
Transition resets to 55%. To do this Ability none of the Character’s gotta have the Sex Buff Active.

Signature Move
Cost: 50 Energy.
Cooldown: 300 seconds.
Description: Transition into your Signature Move, Causing your opponent to take 30% more Arousal and Ecstasis, ignoring your Weakness, gaining extra domination over time and making it harder to escape. “
Calculations:
While it is active each second you gain 1 Domination and you reduce the opponent’s escape meter by 1. All Ecstasis and Arousal done is increased by +30%, and your Weakness doesn’t trigger while you are in your Signature Move.

Defend

Cost: 0 Energy.
Cooldown: None.
Description: While using Defend you take 7% less Extasis and Arousal, and regenerate energy 25% faster for 5 seconds. You cannot take other actions while defending.”;

Defend is the ideal action to take while you are low on energy, you regain a small extra energy and take less Arousal and Ecstasis while Defend is active.

Escape

Cost: 2 Energy.
Coodlown: None.
Description: Attempt to escape by pressing Z and X, consuming energy per press. Alternatively press this button to spend 100 energy and escape instantly.”;

You can use the Escape Keys (Default as Z and X) to spend 2 energy and fill the escape bar. Filling the Escape bar this way takes 70 energy.
Alternatively you can press the Escape button to instantly Escape, but it costs 100 Energy.

Pause Menu

Enable Player AI.

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